Making Hexatron was a bit more challenging that what I originally thought it was going to be, so I haven’t had the chance to make many posts about it. I want to try to make up for it via a post mortem series and whats the future is going to be like, though.
Regardless, despite some hang ups, I’ve actually finished making the game. Check it out!
I’ll be occasionally updating the builds for bug fixes and what not, so I’ll be posting about that as well.